diff Macro/PartialMap/trigger.c @ 433:0f7a6b593dc4

Initial refactoring of PartialMap for supporting custom Triggers - Requires a recent KLL - Functionality wise, nothing has changed
author Jacob Alexander <haata@kiibohd.com>
date Sun, 08 May 2016 18:50:28 -0700
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Macro/PartialMap/trigger.c	Sun May 08 18:50:28 2016 -0700
@@ -0,0 +1,508 @@
+/* Copyright (C) 2014-2016 by Jacob Alexander
+ *
+ * This file is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This file is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this file.  If not, see <http://www.gnu.org/licenses/>.
+ */
+
+// ----- Includes -----
+
+// Compiler Includes
+#include <Lib/MacroLib.h>
+
+// Project Includes
+#include <led.h>
+#include <print.h>
+
+// Local Includes
+#include "trigger.h"
+#include "kll.h"
+
+
+
+// ----- Enums -----
+
+// Bit positions are important, passes (correct key) always trump incorrect key votes
+typedef enum TriggerMacroVote {
+	TriggerMacroVote_Release          = 0x10, // Correct key
+	TriggerMacroVote_PassRelease      = 0x18, // Correct key (both pass and release)
+	TriggerMacroVote_Pass             = 0x8,  // Correct key
+	TriggerMacroVote_DoNothingRelease = 0x4,  // Incorrect key
+	TriggerMacroVote_DoNothing        = 0x2,  // Incorrect key
+	TriggerMacroVote_Fail             = 0x1,  // Incorrect key
+	TriggerMacroVote_Invalid          = 0x0,  // Invalid state
+} TriggerMacroVote;
+
+typedef enum TriggerMacroEval {
+	TriggerMacroEval_DoNothing,
+	TriggerMacroEval_DoResult,
+	TriggerMacroEval_DoResultAndRemove,
+	TriggerMacroEval_Remove,
+} TriggerMacroEval;
+
+
+
+// ----- Generated KLL Variables -----
+
+extern const Capability CapabilitiesList[];
+
+extern const TriggerMacro TriggerMacroList[];
+extern TriggerMacroRecord TriggerMacroRecordList[];
+
+extern const ResultMacro ResultMacroList[];
+
+
+
+// ----- Variables -----
+
+// Key Trigger List Buffer and Layer Cache
+// The layer cache is set on press only, hold and release events refer to the value set on press
+extern TriggerGuide macroTriggerListBuffer[];
+extern var_uint_t macroTriggerListBufferSize;
+extern var_uint_t macroTriggerListLayerCache[];
+
+// Pending Trigger Macro Index List
+//  * Any trigger macros that need processing from a previous macro processing loop
+// TODO, figure out a good way to scale this array size without wasting too much memory, but not rejecting macros
+//       Possibly could be calculated by the KLL compiler
+// XXX It may be possible to calculate the worst case using the KLL compiler
+index_uint_t macroTriggerMacroPendingList[ TriggerMacroNum ] = { 0 };
+index_uint_t macroTriggerMacroPendingListSize = 0;
+
+
+
+// ----- Protected Macro Functions -----
+
+extern nat_ptr_t *Macro_layerLookup( TriggerGuide *guide, uint8_t latch_expire );
+
+extern void Macro_appendResultMacroToPendingList( const TriggerMacro *triggerMacro );
+
+
+
+// ----- Functions -----
+
+// Determine if long ResultMacro (more than 1 seqence element)
+inline uint8_t Macro_isLongResultMacro( const ResultMacro *macro )
+{
+	// Check the second sequence combo length
+	// If non-zero return non-zero (long sequence)
+	// 0 otherwise (short sequence)
+	var_uint_t position = 1;
+	for ( var_uint_t result = 0; result < macro->guide[0]; result++ )
+		position += ResultGuideSize( (ResultGuide*)&macro->guide[ position ] );
+	return macro->guide[ position ];
+}
+
+
+// Determine if long TriggerMacro (more than 1 sequence element)
+inline uint8_t Macro_isLongTriggerMacro( const TriggerMacro *macro )
+{
+	// Check the second sequence combo length
+	// If non-zero return non-zero (long sequence)
+	// 0 otherwise (short sequence)
+	return macro->guide[ macro->guide[0] * TriggerGuideSize + 1 ];
+}
+
+
+// Votes on the given key vs. guide, short macros
+inline TriggerMacroVote Macro_evalShortTriggerMacroVote( TriggerGuide *key, TriggerGuide *guide )
+{
+	// Depending on key type
+	switch ( guide->type )
+	{
+	// Normal State Type
+	case 0x00:
+		// For short TriggerMacros completely ignore incorrect keys
+		if ( guide->scanCode == key->scanCode )
+		{
+			switch ( key->state )
+			{
+			// Correct key, pressed, possible passing
+			case 0x01:
+				return TriggerMacroVote_Pass;
+
+			// Correct key, held, possible passing or release
+			case 0x02:
+				return TriggerMacroVote_PassRelease;
+
+			// Correct key, released, possible release
+			case 0x03:
+				return TriggerMacroVote_Release;
+			}
+		}
+
+		return TriggerMacroVote_DoNothing;
+
+	// LED State Type
+	case 0x01:
+		erro_print("LED State Type - Not implemented...");
+		break;
+
+	// Analog State Type
+	case 0x02:
+		erro_print("Analog State Type - Not implemented...");
+		break;
+
+	// Invalid State Type
+	default:
+		erro_print("Invalid State Type. This is a bug.");
+		break;
+	}
+
+	// XXX Shouldn't reach here
+	return TriggerMacroVote_Invalid;
+}
+
+
+// Votes on the given key vs. guide, long macros
+// A long macro is defined as a guide with more than 1 combo
+inline TriggerMacroVote Macro_evalLongTriggerMacroVote( TriggerGuide *key, TriggerGuide *guide )
+{
+	// Depending on key type
+	switch ( guide->type )
+	{
+	// Normal State Type
+	case 0x00:
+		// Depending on the state of the buffered key, make voting decision
+		// Incorrect key
+		if ( guide->scanCode != key->scanCode )
+		{
+			switch ( key->state )
+			{
+			// Wrong key, pressed, fail
+			case 0x01:
+				return TriggerMacroVote_Fail;
+
+			// Wrong key, held, do not pass (no effect)
+			case 0x02:
+				return TriggerMacroVote_DoNothing;
+
+			// Wrong key released, fail out if pos == 0
+			case 0x03:
+				return TriggerMacroVote_DoNothing | TriggerMacroVote_DoNothingRelease;
+			}
+		}
+
+		// Correct key
+		else
+		{
+			switch ( key->state )
+			{
+			// Correct key, pressed, possible passing
+			case 0x01:
+				return TriggerMacroVote_Pass;
+
+			// Correct key, held, possible passing or release
+			case 0x02:
+				return TriggerMacroVote_PassRelease;
+
+			// Correct key, released, possible release
+			case 0x03:
+				return TriggerMacroVote_Release;
+			}
+		}
+
+		break;
+
+	// LED State Type
+	case 0x01:
+		erro_print("LED State Type - Not implemented...");
+		break;
+
+	// Analog State Type
+	case 0x02:
+		erro_print("Analog State Type - Not implemented...");
+		break;
+
+	// Invalid State Type
+	default:
+		erro_print("Invalid State Type. This is a bug.");
+		break;
+	}
+
+	// XXX Shouldn't reach here
+	return TriggerMacroVote_Invalid;
+}
+
+
+// Evaluate/Update TriggerMacro
+TriggerMacroEval Macro_evalTriggerMacro( var_uint_t triggerMacroIndex )
+{
+	// Lookup TriggerMacro
+	const TriggerMacro *macro = &TriggerMacroList[ triggerMacroIndex ];
+	TriggerMacroRecord *record = &TriggerMacroRecordList[ triggerMacroIndex ];
+
+	// Check if macro has finished and should be incremented sequence elements
+	if ( record->state == TriggerMacro_Release )
+	{
+		record->state = TriggerMacro_Waiting;
+		record->pos = record->pos + macro->guide[ record->pos ] * TriggerGuideSize + 1;
+	}
+
+	// Current Macro position
+	var_uint_t pos = record->pos;
+
+	// Length of the combo being processed
+	uint8_t comboLength = macro->guide[ pos ] * TriggerGuideSize;
+
+	// If no combo items are left, remove the TriggerMacro from the pending list
+	if ( comboLength == 0 )
+	{
+		return TriggerMacroEval_Remove;
+	}
+
+	// Check if this is a long Trigger Macro
+	uint8_t longMacro = Macro_isLongTriggerMacro( macro );
+
+	// Iterate through the items in the combo, voting the on the key state
+	// If any of the pressed keys do not match, fail the macro
+	//
+	// The macro is waiting for input when in the TriggerMacro_Waiting state
+	// Once all keys have been pressed/held (only those keys), entered TriggerMacro_Press state (passing)
+	// Transition to the next combo (if it exists) when a single key is released (TriggerMacro_Release state)
+	// On scan after position increment, change to TriggerMacro_Waiting state
+	// TODO Add support for system LED states (NumLock, CapsLock, etc.)
+	// TODO Add support for analog key states
+	// TODO Add support for 0x00 Key state (not pressing a key, not all that useful in general)
+	// TODO Add support for Press/Hold/Release differentiation when evaluating (not sure if useful)
+	TriggerMacroVote overallVote = TriggerMacroVote_Invalid;
+	for ( uint8_t comboItem = pos + 1; comboItem < pos + comboLength + 1; comboItem += TriggerGuideSize )
+	{
+		// Assign TriggerGuide element (key type, state and scancode)
+		TriggerGuide *guide = (TriggerGuide*)(&macro->guide[ comboItem ]);
+
+		TriggerMacroVote vote = TriggerMacroVote_Invalid;
+		// Iterate through the key buffer, comparing to each key in the combo
+		for ( var_uint_t key = 0; key < macroTriggerListBufferSize; key++ )
+		{
+			// Lookup key information
+			TriggerGuide *keyInfo = &macroTriggerListBuffer[ key ];
+
+			// If vote is a pass (>= 0x08, no more keys in the combo need to be looked at)
+			// Also mask all of the non-passing votes
+			vote |= longMacro
+				? Macro_evalLongTriggerMacroVote( keyInfo, guide )
+				: Macro_evalShortTriggerMacroVote( keyInfo, guide );
+			if ( vote >= TriggerMacroVote_Pass )
+			{
+				vote &= TriggerMacroVote_Release | TriggerMacroVote_PassRelease | TriggerMacroVote_Pass;
+				break;
+			}
+		}
+
+		// If no pass vote was found after scanning all of the keys
+		// Fail the combo, if this is a short macro (long macros already will have a fail vote)
+		if ( !longMacro && vote < TriggerMacroVote_Pass )
+			vote |= TriggerMacroVote_Fail;
+
+		// After voting, append to overall vote
+		overallVote |= vote;
+	}
+
+	// If no pass vote was found after scanning the entire combo
+	// And this is the first position in the combo, just remove it (nothing important happened)
+	if ( longMacro && overallVote & TriggerMacroVote_DoNothingRelease && pos == 0 )
+		overallVote |= TriggerMacroVote_Fail;
+
+	// Decide new state of macro after voting
+	// Fail macro, remove from pending list
+	if ( overallVote & TriggerMacroVote_Fail )
+	{
+		return TriggerMacroEval_Remove;
+	}
+	// Do nothing, incorrect key is being held or released
+	else if ( overallVote & TriggerMacroVote_DoNothing && longMacro )
+	{
+		// Just doing nothing :)
+	}
+	// If ready for transition and in Press state, set to Waiting and increment combo position
+	// Position is incremented (and possibly remove the macro from the pending list) on the next iteration
+	else if ( overallVote & TriggerMacroVote_Release && record->state == TriggerMacro_Press )
+	{
+		record->state = TriggerMacro_Release;
+
+		// If this is the last combo in the sequence, remove from the pending list
+		if ( macro->guide[ record->pos + macro->guide[ record->pos ] * TriggerGuideSize + 1 ] == 0 )
+			return TriggerMacroEval_DoResultAndRemove;
+	}
+	// If passing and in Waiting state, set macro state to Press
+	else if ( overallVote & TriggerMacroVote_Pass
+		&& ( record->state == TriggerMacro_Waiting || record->state == TriggerMacro_Press ) )
+	{
+		record->state = TriggerMacro_Press;
+
+		// If in press state, and this is the final combo, send request for ResultMacro
+		// Check to see if the result macro only has a single element
+		// If this result macro has more than 1 key, only send once
+		// TODO Add option to have long macro repeat rate
+		if ( macro->guide[ pos + comboLength + 1 ] == 0 )
+		{
+			// Long result macro (more than 1 combo)
+			if ( Macro_isLongResultMacro( &ResultMacroList[ macro->result ] ) )
+			{
+				// Only ever trigger result once, on press
+				if ( overallVote == TriggerMacroVote_Pass )
+				{
+					return TriggerMacroEval_DoResultAndRemove;
+				}
+			}
+			// Short result macro
+			else
+			{
+				// Only trigger result once, on press, if long trigger (more than 1 combo)
+				if ( Macro_isLongTriggerMacro( macro ) )
+				{
+					return TriggerMacroEval_DoResultAndRemove;
+				}
+				// Otherwise, trigger result continuously
+				else
+				{
+					return TriggerMacroEval_DoResult;
+				}
+			}
+		}
+	}
+	// Otherwise, just remove the macro on key release
+	// One more result has to be called to indicate to the ResultMacro that the key transitioned to the release state
+	else if ( overallVote & TriggerMacroVote_Release )
+	{
+		return TriggerMacroEval_DoResultAndRemove;
+	}
+
+	// If this is a short macro, just remove it
+	// The state can be rebuilt on the next iteration
+	if ( !longMacro )
+		return TriggerMacroEval_Remove;
+
+	return TriggerMacroEval_DoNothing;
+}
+
+
+// Update pending trigger list
+inline void Macro_updateTriggerMacroPendingList()
+{
+	// Iterate over the macroTriggerListBuffer to add any new Trigger Macros to the pending list
+	for ( var_uint_t key = 0; key < macroTriggerListBufferSize; key++ )
+	{
+		// TODO LED States
+		// TODO Analog Switches
+		// Only add TriggerMacro to pending list if key was pressed (not held, released or off)
+		if ( macroTriggerListBuffer[ key ].state == 0x00 && macroTriggerListBuffer[ key ].state != 0x01 )
+			continue;
+
+		// TODO Analog
+		// If this is a release case, indicate to layer lookup for possible latch expiry
+		uint8_t latch_expire = macroTriggerListBuffer[ key ].state == 0x03;
+
+		// Lookup Trigger List
+		nat_ptr_t *triggerList = Macro_layerLookup( &macroTriggerListBuffer[ key ], latch_expire );
+
+		// If there was an error during lookup, skip
+		if ( triggerList == 0 )
+			continue;
+
+		// Number of Triggers in list
+		nat_ptr_t triggerListSize = triggerList[0];
+
+		// Iterate over triggerList to see if any TriggerMacros need to be added
+		// First item is the number of items in the TriggerList
+		for ( var_uint_t macro = 1; macro < triggerListSize + 1; macro++ )
+		{
+			// Lookup trigger macro index
+			var_uint_t triggerMacroIndex = triggerList[ macro ];
+
+			// Iterate over macroTriggerMacroPendingList to see if any macro in the scancode's
+			//  triggerList needs to be added
+			var_uint_t pending = 0;
+			for ( ; pending < macroTriggerMacroPendingListSize; pending++ )
+			{
+				// Stop scanning if the trigger macro index is found in the pending list
+				if ( macroTriggerMacroPendingList[ pending ] == triggerMacroIndex )
+					break;
+			}
+
+			// If the triggerMacroIndex (macro) was not found in the macroTriggerMacroPendingList
+			// Add it to the list
+			if ( pending == macroTriggerMacroPendingListSize )
+			{
+				macroTriggerMacroPendingList[ macroTriggerMacroPendingListSize++ ] = triggerMacroIndex;
+
+				// Reset macro position
+				TriggerMacroRecordList[ triggerMacroIndex ].pos   = 0;
+				TriggerMacroRecordList[ triggerMacroIndex ].state = TriggerMacro_Waiting;
+			}
+		}
+	}
+}
+
+
+
+void Trigger_state( uint8_t type, uint8_t state, uint8_t index )
+{
+}
+
+
+uint8_t Trigger_update( uint8_t type, uint8_t state, uint8_t index )
+{
+	return 0;
+}
+
+
+void Trigger_setup()
+{
+	// Initialize TriggerMacro states
+	for ( var_uint_t macro = 0; macro < TriggerMacroNum; macro++ )
+	{
+		TriggerMacroRecordList[ macro ].pos   = 0;
+		TriggerMacroRecordList[ macro ].state = TriggerMacro_Waiting;
+	}
+}
+
+
+void Trigger_process()
+{
+	// Update pending trigger list, before processing TriggerMacros
+	Macro_updateTriggerMacroPendingList();
+
+	// Tail pointer for macroTriggerMacroPendingList
+	// Macros must be explicitly re-added
+	var_uint_t macroTriggerMacroPendingListTail = 0;
+
+	// Iterate through the pending TriggerMacros, processing each of them
+	for ( var_uint_t macro = 0; macro < macroTriggerMacroPendingListSize; macro++ )
+	{
+		switch ( Macro_evalTriggerMacro( macroTriggerMacroPendingList[ macro ] ) )
+		{
+		// Trigger Result Macro (purposely falling through)
+		case TriggerMacroEval_DoResult:
+			// Append ResultMacro to PendingList
+			Macro_appendResultMacroToPendingList( &TriggerMacroList[ macroTriggerMacroPendingList[ macro ] ] );
+
+		default:
+			macroTriggerMacroPendingList[ macroTriggerMacroPendingListTail++ ] = macroTriggerMacroPendingList[ macro ];
+			break;
+
+		// Trigger Result Macro and Remove (purposely falling through)
+		case TriggerMacroEval_DoResultAndRemove:
+			// Append ResultMacro to PendingList
+			Macro_appendResultMacroToPendingList( &TriggerMacroList[ macroTriggerMacroPendingList[ macro ] ] );
+
+		// Remove Macro from Pending List, nothing to do, removing by default
+		case TriggerMacroEval_Remove:
+			break;
+		}
+	}
+
+	// Update the macroTriggerMacroPendingListSize with the tail pointer
+	macroTriggerMacroPendingListSize = macroTriggerMacroPendingListTail;
+}
+