Mercurial > louis > kiibohd-controller
annotate Scan/MatrixARM/capabilities.kll @ 299:c856f826bd49
Adding DebounceThrottleDiv define to slow down the debounce rate.
By default:
DebounceThrottleDiv = 0;
This is the default infinity behaviour right now (may be changed in the future).
Increasing DebounceThrottleDiv will increase the scan rate divider.
DebounceThrottleDiv = 1; # Scans half as much
DebounceThrottleDiv = 2; # Scans a quarter as much
DebounceThrottleDiv = 3; # Scans an eigth as much
etc.
For ARM based uCs (like the Infinity) the maximum divider is 32.
author | Jacob Alexander <haata@kiibohd.com> |
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date | Fri, 06 Mar 2015 22:18:15 -0800 |
parents | 57f40871c726 |
children | e464aaa4730f |
rev | line source |
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Adding configurable DebounceDivThreshold
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1 Name = MatrixArmCapabilities; |
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2 Version = 0.1; |
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3 Author = "HaaTa (Jacob Alexander) 2015"; |
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4 KLL = 0.3a; |
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5 |
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6 # Modified Date |
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7 Date = 2015-02-28; |
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8 |
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9 # Defines available to the MatrixArm sub-module |
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10 # This debounce scheme uses a rolling counter for press/unpress on each key |
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11 # Each counter is incremented if pressed/unpressed and the opposite counter is divided by 2 |
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12 # Using the default division threshold (0xFFFF), there are approximately 13 cycles in a perfect cycle |
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13 # If debounce is actually necessary, this will increase (better switches will debounce faster) |
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14 # |
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15 # The maximum threshold is 0xFFFFFFFF, which will give around ~32 -> 36 cycles per perfect cycle |
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16 # Using a threshold higher than 0xFFFF will require 32 bit variables, and double the ram usage. |
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17 DebounceDivThreshold => DebounceDivThreshold_define; |
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18 DebounceDivThreshold = 0xFFFF; # Default debounce |
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19 #DebounceDivThreshold = 0xFFFFFFFF; # Max debounce |
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20 |
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21 # This defines how often the matrix is scanned |
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22 # By, default the key matrix is scanned once per macro processing loop |
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23 # For fast uCs and bouncy switches, this can be non-ideal |
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24 # 0 - Bit-shift of 0 |
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25 # 1 - Bit-shift of 1 (i.e. divide by 2) |
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26 # 2 - Bit-shift of 2 (i.e. divide by 4) |
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27 # 3 - Bit-shift of 3 (i.e. divide by 8) |
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28 # etc. |
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29 # Depending on the architecture, this is either a maximum of 16 or 32 |
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30 # Increasing this value will increase switch latency |
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31 DebounceThrottleDiv => DebounceThrottleDiv_define; |
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32 DebounceThrottleDiv = 0; # Default |
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33 #DebounceThrottleDiv = 2; # /4 divider |
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34 |